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Another problem with game collecting is that games are most valuable when they remain in shrink-wrap.

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Because price is currently not an issue--most old games aren't worth anything yet--the biggest issue facing collectors is usually space. Like any collectible, computer games are worth more in the original box. Unfortunately, they are a lot bigger than baseball cards, and if you want to keep them in good condition, you can't store them in an attic or basement. Also, due to their digital nature, climate control is a must. My collection takes up one large, nicely organized closet, plus two footlockers.

You also need a way to keep track of all those games (especially the ones that are packed away, rather than proudly exhibited in your living room) so that you don't buy duplicates. Many software collection databases on the market can help.

Another problem with game collecting is that games are most valuable when they remain in shrink-wrap. But that's no fun, because we want to see what's inside. Serious collectors already have two copies of every game: one to play and one to keep as a collectible. You can also shrink-wrap your own games to protect them. Buy a shrink-wrap machine or ask your local software store to use or rent theirs. By the same token, be careful when someone says a game has been shrink-wrapped. Ask if that means factory sealed or reshrinked. You can usually tell the difference by the quality of the shrink, and often there is a small hole in factory-sealed shrink-wrap.

You have to focus to be a collector. Some people have the space and money to collect all games--PC and console--but most people will want to zero in on a particular area of gaming. There are lots of areas to choose from based on how specific you want to be. You can pick a specific platform, such as the C-64, or select a particular genre, such as strategy games or even real-time strategy games. Other possibilities include choosing a particular publisher, developer, or even box type--the Electronic Arts' flat box games are some of my favorite items to collect. (If you've been around the block a few times, you'll remember the days when EA used to sell games in nine-inch-square, flat boxes that looked like small record albums. EA also included pictures and biographical information about the developers.)


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